Democratizing the Simulation of
Human-Building Interaction
Our research develops techniques to simulate and predict human behaviors in virtual and built-environments, and make it an enabling technology in architectural design, urban planning, game-level design and disaster and security simulations.
Applications and Use Cases
Seamlessly run crowd analytics within a web-browser
VIRTUAL SIMULATIONS
Time-based dynamics of human-building interactions
PATH ANALYSIS
Tracking crowd behavior in real-time during environment design
SPATIAL VISUALIZATIONS
Time-based crowd trajectories for egress
Shopping Mall
Social-distance Violations
with Normal Walking
Retail Facility
Social-distance Violations with Social-distancing and Environment Navigation Guidelines
Socio–Behavioral Policies
The proclivity of environment spaces to afford desired human proximities