Democratizing the Simulation of
Human-Building Interaction

Our research develops techniques to simulate and predict human behaviors in virtual and built-environments, and make it an enabling technology in architectural design, urban planning, game-level design and disaster and security simulations.

Applications and Use Cases

Seamlessly run crowd analytics within a web-browser

VIRTUAL SIMULATIONS

Time-based dynamics of human-building interactions

PATH ANALYSIS

Tracking crowd behavior in real-time during environment design

SPATIAL VISUALIZATIONS

Time-based crowd trajectories for egress

Shopping Mall

Social-distance Violations
with Normal Walking

Retail Facility

Social-distance Violations ​with Social-distancing and Environment Navigation Guidelines 

Socio–Behavioral Policies

The proclivity of environment spaces to afford desired human proximities

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